This is the homepage for the Epoch dev blog series – please see also the project tab by the same name up in the navigation bar, for direct viewing of writing and narrative work from the IP.
Hello! It looks like monthly seems much more suitable than weekly for this blog, eh? I am indeed still alive, still going strong, though Epoch itself has taken a bit of a back seat in general recently. That’s okay, though, because it’s been pushed back by work for Whatboy Games, both as part of a … Continue reading Epoch Dev Blog – #9: 25/03/2021 – Still Alive
Hello! Epoch is taking a really fun turn in its overall thematic elements and technological aesthetic. The title of this entry kind of gives away that I’m reluctant to name it any one of those broad terms, primarily because it’s still got such strong magical and traditionally fantastical aspects to it that I don’t think … Continue reading Epoch Dev Blog – #9: 01/03/2021 – Steam-Cyber-Retro Future Fantasy
Hello! Long time no speak. I’ve been thinking recently about colour, and how the colour of aspects of the world we inhabit can be coded into our brains. Try these words out: Arcane. Nova. Nature. Necro. Aqua. It might just be those that have unhealthy obsessions with fantasy (yes, including me), but all of those … Continue reading Epoch Dev Blog – #8: 08/02/2021 – Colour
Hello! Happy New Year! What a wonderful start to the year we’ve had, huh? I wonder if I might need to kill my darlings – or the one darling currently embodying Epoch. The Archivist is a character I absolutely want to include, but unsurprisingly, having a character that supposedly takes notes on everything means the … Continue reading Early Epoch – #7: 10/01/2021 – Older Stuff is Sometimes Still Good!
Sometimes holidays are good, right? I think so, anyway. Thank you for checking in to this entry in Early Epoch. I’ve not got much to offer, because I’ve been celebrating at home with my family over the holiday period – when not writing one of my essays for Uni, of course. It’s a weird one, … Continue reading Early Epoch – #6: 29/12/2020 – Holidays
Almost a full month between posts. Amazing. Thank you for checking out this next post in the Early Epoch blog series. I’ve been working on some projects for my University degree, which are set in Epoch purposefully so that I can get some good quality feedback on the world, its characters and fundamental rules. That’s … Continue reading Early Epoch – #5: 14/12/2020 – Parallel Development
Okay, so weekly didn’t work. I’m not sure why I’m surprised, really. Nevertheless, I am determined to at least keep this going in some capacity, so here I am. I’ve marked this entry as ‘4.1’ because it’s not really large enough to be a full entry on its own – more of an update, “I’m … Continue reading Early Epoch – #4.1: 22/11/2020 – Multimedia
There are two fields of play when it comes to designing a world like this – at least, there are in my head, for all that’s worth (I’ve just finished The Queen’s Gambit, it’s quite the show. Apologies if that bleeds through into this). The first is the macro level, the wide open battlefield where … Continue reading Early Epoch – #4: 06/11/2020 – Macro vs Micro
So I basically haven’t written anything this week, which is why this is three days late. The one thing I have done, I’ll get out of the way first; after watching a few Bellular videos on the lore of World of Warcraft and how it’s been developed over recent years, I am more confident and … Continue reading Early Epoch – #3: 28/10/2020 – Stumbling Through The Unproductive Periods
Hello! I hope you’ve had a good week, and thanks for checking in on Epoch’s progress. I’ve been trying to decide how best to get you up to speed with where Epoch is, and where it’s going, without giving up too many story spoilers that a) might not even be relevant as things change and … Continue reading Early Epoch – #2: 19/10/2020 – Backfilling
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